You should be building a proper model that ensures every server-client is sensible, not simply obfuscating your current codebase.
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It shouldn’t matter that clients have access to client-side code when using a decompiler. It’s a band aid that accomplishes nothing. It lures developers into thinking their codebases are secure instead of addressing the architecture of their game and properly designing said implementation. Security through obfuscation is not security at all. Hope this Guide for Obfuscation helped you out! You could technically hold your code on an External Server, but that goes beyond the expertise of most, and it also costs for Hosting. The only official feature that ever offered pure security was Private Modules, but they are gone now. Honestly, it isn’t even really Security, it’s just making your code hard to identify, so your stuff can’t be re-distributed nearly as easily. Remember, Obfuscation isn’t 100 percent security. They both have their goods and bads, but they are definitely the best. Verdict: I wouldn’t really say there is a “winner” that much, but the best Lua Obfuscators are definitely Ironbrew and Synapse Xen. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn’t as fast as Ironbrew either. Luraph: Probably considered the worst out of the 3, Luraph is another Lua Obfuscator. Generally, from what I have seen, most people consider Ironbrew as the best Obfuscator you can get your hands on. Ironbrew has incredible Security, like Synapse, and it’s performance and speeds are very good as well. Ironbrew: Another very well known Obfuscator is ironbrew. You also have to purchase the Exploit, Synapse X, to be able to use Synapse Xen. Synapse Xen focuses on Security, but can be slow. Syanpse Xen: Probably the most well known one, most likely because its associated with Synapse X, a common exploit. There are multiple well known obfuscators for Lua, but I’ll just name a few. Here is an example of some Obfuscated Code: What obfuscators are out there? When your code is Obfuscated, it is extremely hard to identify, and for newcomers, its impossible. You sell a lot of licenses to the public, but suddenly, 10 people re-distribute it, as the source code is just there, nothing changed. Say you want to sell a Product, that works with licensing. With Obfuscation, it can give you some sort of ease and relief, that you know it will be a LOT harder for people to obtain your source code. The thing with Obfuscation is that it isn’t Closed Source, but it is making your code extremely hard to identify, depending on what Obfuscator you use.
This was a feature Roblox supported, up until February 2019. Closed Source is where its just closed off, and no one can obtain your source code. Open Source is where your source code is clearly visible and can be copied. What is the difference between Obfuscation and Closed Source Modules?Ĭlosed Source Modules (Private Modules) are just what they say they are. This will make it a lot harder for people to obtain your source code, therefore, it will be a lot harder for them to re-distribute your work. Whilst your code is still out there, you can choose to Obfuscate it if you wish. Obfuscation is the process of creating code that is hard to read, makes no sense, and has a lot, and a lot of random stuff in it (this is a simple explanation). Have you ever wanted to sell products to the public? However, are you fearful of someone taking your scripts and re-distributing them? Well, this is the guide to Obfuscation that you might just need! What is Obfuscation? Hello scripters and developers, welcome to my guide on Obfuscation.